IXDM / CML – An Introduction
History and practice of creativity and ideation techniques.
Design as a critical mode for the reflection of information technologies.
Moulding the Human Being
Clothing as a cultural practice: The example of Hanro, 1884 to 2012.
Thinking Toys for Commoning
Alternative Urban Neighborhoods as a Field of Research in Experimental-Transformative Media Design.
Institutions as a Way of Life
Institutions as creative practice.
The Sensorium of Animals
Electroreception in experimental and historical media and design research.